High AI Risk Slow Growth

Special effects artists and animators

SOC Code: 27-1014

Special effects artists and animators carries a 42% AI exposure score (High automation risk), with a median annual wage of $99,800 and +1.6% projected employment growth from 2024 to 2034 (BLS), affecting approximately 57,100 workers. Full task breakdown, skills, and employer data are below.

AI Exposure Score
42% High
Typical exposure

Proportion of tasks susceptible to AI automation (O*NET analysis)

Projected Growth
+1.6%
Typical growth
2024–2034 (BLS)
+900 jobs
Median Annual Wage
$99,800
Above typical pay
BLS May 2024
How wage figures are sourced →
The verdict

At 42% AI exposure, Special effects artists and animators sits 5 points above the 37.2% average across 832 U.S. occupations - more exposed than 73% of them. Most of its core tasks still require human judgment.

42%
AI exposure
Top 27%
most exposed
+1.6%
Job growth 2024–34
$99,800
Median wage
C-

Career outlook score

53/100

Special effects artists and animators, weighted across 3 of 3 tracked dimensions

A weighted composite of median wage, projected growth, and AI-automation security (inverted exposure), each benchmarked against every other tracked occupation. It describes this occupation's standing across those three dimensions, not a guarantee of future outcomes.

  • Median wage A $99,800

    Annual median wage, percentile rank vs all tracked occupations

  • Projected growth D +1.6%

    Projected employment change, 2024-2034, BLS Employment Projections

  • AI exposure (inverted) F 42% exposure

    Lower O*NET task-automability scores lower risk; this dimension scores security, not exposure

Employment vs AI exposure

Home health and personal care aides is #1 of 832 occupations by employment (4.3M, AI exposure rank #392 at 35%) vs. Bookkeeping, accounting, and auditing clerks #1 by AI task exposure (95%, employment rank #17 at 1.6M).

4.3M
Home health and personal care aides employment (#1)
#392
Home health and personal care aides AI rank
95%
Bookkeeping, accounting, and auditing clerks AI exposure (#1)
#17
Bookkeeping, accounting, and auditing clerks employment rank

Automation-risk inventory

Exclusive cut of 832 occupations by PlainWorkforce automation-risk band. Orthogonal to the continuous AI-exposure distribution chart below and to this occupation's single risk badge, this is the corpus band mix, with Special effects artists and animators in the High band.

Credential × growth standing

Bachelor's band with mid-pack BLS pace

Special effects artists and animators shares the Bachelor's gate with 178 peer occupations and lands in Slow growth (245 of 832). Neither the rarest nor the most crowded growth shelf - use wage and AI desks on this page for the differentiator.

Where Special effects artists and animators sits among all occupations

AI-exposure score distribution across 832 U.S. occupations (O*NET task analysis). This occupation is marked in rose.

Where Special effects artists and animators sits by AI exposure

AI-exposure score distribution across U.S. occupations (O*NET task analysis)

42% Around the middle lower than 27% of 832 occupations

Occupations, banded by AI-exposure score

Each bar is a band; taller bars hold more occupations. The dashed line + filled bar mark this entry. Hover or tap any bar for its full count and share, and where it sits relative to this entry.

Source O*NET task data (U.S. Department of Labor) · BLS 2024–2034

Source: O*NET task data (U.S. Department of Labor); AI-exposure scores are PlainWorkforce's analysis. As of BLS 2024–2034.

Special effects artists and animators vs. its occupational neighbors

AI exposure (horizontal) vs projected 2024–2034 growth (vertical) for occupations in the same SOC group. Special effects artists and animators is marked in rose; the top-left corner is the most future-proof.

Future-proofGrowing but exposedStable, lower-AIMost at risk24.5%32.8%41%49.3%57.5%0%1.7%3.4%5.0%6.7%AI exposure (%) →Projected growth (%) →Special effects arti, AI exposure (%) →: 42% · Projected growth (%) →: 1.6%Special effects artiPublic relations spe, AI exposure (%) →: 35% · Projected growth (%) →: 4.8%Public relations speCoaches, AI exposure (%) →: 38% · Projected growth (%) →: 6.4%CoachesGraphic designers, AI exposure (%) →: 48% · Projected growth (%) →: 2.1%Graphic designersMerchandise displaye, AI exposure (%) →: 32% · Projected growth (%) →: 3.2%Merchandise displayeMusicians, AI exposure (%) →: 26% · Projected growth (%) →: 1.1%MusiciansProducers, AI exposure (%) →: 56% · Projected growth (%) →: 4.9%ProducersPhotographers, AI exposure (%) →: 34% · Projected growth (%) →: 1.8%PhotographersWriters, AI exposure (%) →: 32% · Projected growth (%) →: 3.6%WritersArt directors, AI exposure (%) →: 39% · Projected growth (%) →: 4.2%Art directorsEditors, AI exposure (%) →: 38% · Projected growth (%) →: 0.6%EditorsAudio, AI exposure (%) →: 33% · Projected growth (%) →: 3.3%Audio

Source: BLS Employment Projections 2024–2034 (growth) and O*NET (AI-exposure analysis by PlainWorkforce).

Employment Projections

57,100
Employment 2024
58,000
Projected 2034
+1.6%
Change (%)
+900
Change (jobs)

Where This Score Comes From

Special effects artists and animators's High automation-risk tier is computed from O*NET Database 30.0 task-level analysis, where each documented task the occupation performs is evaluated against current generative AI, robotic process automation, and machine-learning capabilities. A score in the 40–70% range indicates meaningful automation pressure on specific task categories, but the role as a whole still requires human judgment for coordination, exception handling, or client interaction.

The employment, wage, and education figures above come from a second, separate federal source: BLS Employment Projections 2024–2034, matched to the O*NET task data by Standard Occupational Classification (SOC 27-1014) code, with the wage figure cross-validated against the BLS Occupational Employment and Wage Statistics (OEWS) May 2024 survey. BLS figures are presented exactly as published, with no adjustment on our part; the SOC-code match is what lets Special effects artists and animators be compared directly against every other tracked occupation on the same basis, not just roles that happen to share a job title.

For career planners, this profile should be read alongside the task, skill, and knowledge breakdowns below and the list of employers whose workforce composition includes Special effects artists and animators. Adjacent occupations shown further down offer lateral moves that preserve industry knowledge while potentially reducing exposure.

Education & Entry Requirements

Typical Education
Bachelor's degree
Work Experience
None
On-the-Job Training
None

Top Tasks (O*NET)

  1. 1. Design complex graphics and animation, using independent judgment, creativity, and computer equipment.
  2. 2. Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television.
  3. 3. Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design, and progress tracking.
  4. 4. Implement and maintain configuration control systems.
  5. 5. Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.
  6. 6. Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs.
  7. 7. Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters, and slide shows.
  8. 8. Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion.
  9. 9. Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters.
  10. 10. Assemble, typeset, scan, and produce digital camera-ready art or film negatives and printer's proofs.

Key Skills Required

  • Active Listening
  • Reading Comprehension
  • Critical Thinking
  • Speaking
  • Writing
  • Active Learning
  • Judgment and Decision Making
  • Monitoring
  • Complex Problem Solving
  • Time Management

Knowledge Areas

  • Computers and Electronics
  • English Language
  • Design
  • Communications and Media
  • Customer and Personal Service
  • Sales and Marketing
  • Telecommunications
  • Engineering and Technology
  • Production and Processing
  • Geography

Frequently Asked Questions

Will AI replace Special effects artists and animators?

Special effects artists and animators has an AI exposure score of 42%, indicating a high level of automation risk. Some tasks in this role can be augmented or partially automated by AI, but core responsibilities require human judgment.

What is the job outlook for Special effects artists and animators?

According to BLS Employment Projections 2024-2034, Special effects artists and animators is projected to grow by 1.6% over the decade. Current employment stands at approximately 57,100 workers.

What skills are needed for Special effects artists and animators?

Key skills for Special effects artists and animators include Active Listening, Reading Comprehension, Critical Thinking, and others. Typical entry-level education is Bachelor's degree.

How much do Special effects artists and animators earn?

The median annual wage for Special effects artists and animators is $99,800, according to BLS Occupational Employment and Wage Statistics (May 2024). Actual earnings vary by location, experience, industry, and employer. The BLS publishes detailed wage percentiles by region in its Occupational Employment and Wage Statistics program.

What education is required for Special effects artists and animators?

The typical entry-level education for Special effects artists and animators is Bachelor's degree. Employers generally expect None of related work experience. On-the-job training typically involves None. Requirements can vary by employer and specialization.

Which companies employ Special effects artists and animators?

Special effects artists and animators roles exist across many industries and employers. Workforce composition is estimated from BLS industry-occupation employment distributions matched to SEC-registered public companies.

AI Exposure Rating

2.1
out of 5.0

High automation risk based on 10 analyzed tasks. A moderate share of tasks may be augmented by AI tools.

Nationwide occupations with similar workforce profiles

Two data-derived peer sets for Special effects artists and animators: AI-exposure neighbors and BLS 2034 growth neighbors (distinct comparison neighborhoods, cross-occupation).

Similar AI exposure score

Nearest O*NET task-automability scores nationwide (42% here).

Similar projected growth (2024–2034)

Nearest BLS employment change rates nationwide (+1.6% here).

Peers are nearest-neighbor matches on published BLS + O*NET metrics among occupations with ≥10,000 workers in 2024; corpus ranks above sort the full tracked set.

What to do with this

Use Special effects artists and animators' numbers above to compare, not just read in isolation.

AI exposure scores estimate task automatability from O*NET data; they are not a certainty of job loss, and BLS growth projections are estimates, not guarantees.

Data sources: Bureau of Labor Statistics Employment Projections 2024–2034 and O*NET Database 30.0. Employment figures are rounded. Wage data from BLS Occupational Employment Statistics (OES).

Every figure on PlainWorkforce is rendered directly from BLS/O*NET source data, no number is typed in by an editor. See our editorial standards & corrections policy, the methodology behind these figures, or report a data error. Data current as of BLS Employment Projections 2024-2034.

Sources: BLS Employment Projections 2024-2034, O*NET Database 30.0.